Experiencing Virtual Reality (VR) requires the utilisation of various technologies to immerse yourself in a 360 degree computer generated environment. In recent years hardware and software has improved considerably, closing the gap with exceptional graphics and response times enabling you to interact with the virtual world as though it were the real thing.
US based developers of the HTC Vive VR package in conjunction with Valve. The package includes headset, wireless controllers and base station which can track every movement. The HTC Vive uses a PC and works with Valve’s expansive gaming systems. A few of the features include 70 sensors, 360 degree head-tracking, and a 90Hz refresh rate.
Developers of the Microsoft HoloLens; a fully “untethered holographic computer”. The technology enables you to interact with high‑definition holograms, enabling you to create with gestures, communicate with apps using your voice and navigate with a just a glance. Based on a Windows 10 platform, it is capable of understanding your gestures, gaze, and voice, enabling you to interact with holograms in a very natural way.
Developers of The Oculus Rift, one of the first consumer targeted virtual reality headsets that is set to revolutionise gaming and human interface interaction. The Oculus Rift offers advanced display technologies combined with a precise, low-latency constellation tracking.
Co-developers Samsung and Oculus have produced the Samsung Gear VR, a virtual reality headset designed for use with Samsung smartphones rather than needing a PC or console. With an already established worldwide presence the Samsung Gear VR is seen as an easy VR option for those who already have a Samsung smartphone.
Developers of motion and orientation detection game controllers. Most notably the Razer Hydra and The Stem System. The Razer Hydra is a PC gaming grade motion sensing controller that lets you extend your natural body motion directly into the game. The STEM System is their upcoming wireless motion tracking platform for video games, virtual reality, and more. It provides full position and orientation tracking for the user’s head and hands, enabling players to interact naturally and intuitively with games by tracking full position and orientation at all times.
Developers of the Playstation VR, bringing an immersive gaming experience to your existing Playstation 4 console. Previously known as Project Morpheus the Playstation VR is a virtual reality headset designed specifically for the PlayStation 4 console game system. PlayStation VR allows you to fully experience VR gaming through the visor, your PlayStation 4 and the PlayStation Camera.
Makers of the VR ONE virtual reality headset complete with German ZEISS precision optics. The VR ONE turns a smart phone into an immersive 3D experience. Currently compatible with the latest iPhone, Samsung Galaxy, Nexus and LG smartphones, with hundreds of apps made for mobile VR devices available on Google Play and the AppleApp Store.
A New Zealand organisation offering a world-class research facility for human interface technology and educational programs in Interaction Design. Essentially HITLab integrate research and education, providing students with a real world project-based learning environment.
A Virtual Reality and Biofeedback-enhanced Cognitive Behavioural Healthcare Clinic based in Belgium. The VRMI use traditional therapy in conjunction with the addition of virtual reality computer simulations and biofeedback to improve the quality and availability of healthcare for people around the world. The addition of this VR and Biofeedback is found to attribute to a higher percentage of treatment success.
An American interdisciplinary research centre focused on the junction of humans and technology with the aim of enhancing the productivity and creativity of people. The VRAC develop computer interfaces that integrate virtual environments, wireless networking, pervasive computing, robotics and third generation user interface devices.
Austria’s leading visual computing research company. The VRVi focusses on the Visualization, Rendering, Visual Analytics, Computer Vision and Virtual Reality. The VRVis Centre for Virtual Reality and Visualization places emphasis on transferring state-of-the-art scientific results to companies in all sectors.
UK based 3DW are producers of comprehensive interactive 3D graphics solutions that support planning and consultation processes primarily associated with major infrastructure projects like wind farms and power stations. These applications are designed to improve communications, illustrate visual impact, increase understanding, remove uncertainty, present design options and generate useful feedback prior to any construction taking place saving large amounts of time and money.
A New Zealand based company working on revolutionary entertainment and movie-making technology. They have produced a new medium called Holographic Virtual Reality, which essentially mean while viewing content via a VR headset you get a 360 degree view of the action depending on where you look; it wraps the scene around you.
Providers of a comprehensive web based platform for delivering real-time interactive content, essentially a virtual universe. The Active Worlds Universe hosts hundreds of free 3D virtual reality worlds. You can communicate with others, create your own avatar, visit different worlds; move about, build, play games, shop and make friends with people from all over the world.
Virtual reality entertainment specialists based in the US, bringing the up to date VR experiences, interactive games, and simulators to events and functions or for placement in museums, arcades, amusement parks or traveling promotional tours.
Creators of the next generation of virtual and augmented reality tools to increase knowledge transfer capabilities. Allowing users of all experience levels to create AR and VR knowledge transfer applications; these applications can also interface with a variety of add-ons and software products that extend their functionality. US based with global locations.
Developers of web based platforms that give people the opportunity to create their own virtual experiences. Most notably Second Life, Blocksworld and Project Sansar. Second Life is a 3D virtual world created entirely by its users that is enjoyed by millions of people the world over. Blocksworld is a physics-based 3D sandbox video game specifically for the iPad. Most recently Linden Lab are developing a new platform, codenamed Project Sansar. This new platform will provide a creative medium that makes it possible for people to create, share, and profit from their own virtual experiences.
Creators of tailored VR simulation and entertainment solutions. Based in the UK, Maelstrom are specialists in Interactive Gaming, Architectural Visualisation, Training and Simulations. Offering entire project completion from software development through to sourcing the best hardware to suit your requirements.
New Zealand developers of Augmented Reality apps, VR apps and games for online console platforms. From concept design through to 3D production, working to produce a range of interactive media products which use the power of social networking to generate revenue. Their game development services are designed for use on Wii, PlayStation, XBox, PC, iPhone, iPad and Android devices.
A virtual reality and advanced visualisation company with a worldwide presence. Virtalis provide full VR solutions from design to installation and support; whether you require a desktop setup, a portable visualisation system or a fully immersive, multi-channel stereoscopic 3D display system. Serving a wide variety of businesses.